Nate Simpson
nate.simpson@gmail.com
Portfolio: Art for Comics and Games
WHAT I DO
Professional-quality artwork in any style or medium, delivered on time.
HISTORY
Lead Artist, March 2007-January 2009
Gas Powered Games, Redmond, WA

Worked on the following games: Demigod (Stardock), Space Siege (Sega), Supreme Commander 2 (Square)

Co-designed, concepted, and led the art team for Demigod, a critically-acclaimed RTS/RPG hybrid. Wrote character backstories and dialogue. Created character and unit concepts for Space Siege and Supreme Commander 2.

Vice President of Production / Art Director, January 2004-June 2005
GoPets, Inc. (formerly Taldren Korea), Seoul, Korea (Online Developer)

Worked on the following games: GoPets (online service at www.gopetslive.com), The Way (KBK)

Built an 18 person production team including programmers, artists, and designers, played key role in game and system design, met frequently with private investors and licensing partners, made sure all tasks were completed on time and at a high level of quality, wrote technical and manual documents, and acted as forum liason with English-speaking users.

Art Director and Artist, February 2000-September 2003
Taldren, Inc., Costa Mesa, CA (Game Developer)

Worked on the following games: Starfleet Command II – Empires at War (Interplay), Starfleet Command – Orion Pirates (Interplay), Starfleet Command III (Activision), Black9 (Majesco).

Created concept art, built and textured in-game and hi-res models, designed and built 3D levels, created 2D animatics, designed and implemented user interface elements, wrote and illustrated vision documents, and participated in game design.

As Art Director, led a team of 14 artists, assured a high level of consistency and quality within the team, developed and maintained a high-granularity schedule, taught and monitored the use of source control software, met with publishers, worked with out-of-house marketing and cinematics groups, and hired several new artists.

BFA in Painting and Drawing, September 1996-June 1999
School of the Art Institute of Chicago, Chicago, IL

Broad education in diverse areas, including traditional media (oils, acrylics, pencils, ink), and 4D media (film, puppetry). Founded SAIC Sonic Society, the school’s first music-based student group.

Artist, July 1993-August 1996
The Dreamers’ Guild, Chatsworth, CA (Game Developer)

Worked on the following games: I Have No Mouth and I Must Scream, Fast Action Pak, Joe’s Apartment (cancelled), Faery Tale Adventure II (cancelled), Pandemonium Golf (cancelled), Nick of Time (cancelled).

Created concept art, designed and animated 2D characters, built storyboards, created sprites and isometric tiles, collaborated with high-profile content creators including Clive Barker and Dan Simmons.

SKILLS
Proficient in 3D Studio Max, Photoshop, Adobe After Effects, Microsoft Publisher, Microsoft Project, Visio, and the Unreal Warfare Editor. Working knowledge of Corel Painter, Adobe Illustrator and Excel. Able to learn new applications quickly. Level 1 Korean (can read Hangul and speak simple Korean).
REFERENCES
Erik Bethke, CEO and founder of GoPets Ltd.: (562) 394-7707 erik@gopetslive.com
Paul Schreiber, Producer, Taldren, Inc.: (213) 713-7285 hellogrampa@hotmail.com
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